Vampiric Powers Tier Rankings
Explore our comprehensive guide on the tier ranking of Vampiric Powers in Diablo 4, focusing on their effectiveness for both leveling and endgame scenarios.
These powers are fundamental to Season 2, enhancing your character's abilities and addressing any weaknesses in your build.
Unlocking these powers occurs throughout your seasonal adventure, with each power demanding various combinations of pacts, including Ferocity, Divinity, and Eternity.
Key Points:
- Understand the role of Vampiric Powers in your gameplay.
- Identify which powers are optimal for different stages of the game.
- Learn how to unlock and utilize these powers effectively.
S Tier:
- Hemomancy
- Ravenous
A Tier:
- Undying
- Accursed Touch
- Hectic
- Moonrise
- Flowing Veins
- Prey on the Weak
- Coven's Fangs
B Tier:
- Sanguine Brace
- Anticipation
- Metamorphosis
C Tier:
- Feed the Coven
- Jagged Spikes
- Resilience
D Tier:
- Infection
- Rampart
- Terror
- Bathe in Blood
- Call Familiar
- Blood Boil
- Your attacks inflict physical damage equal to 80% of your maximum health on adjacent foes.
- This effect has a cooldown of 4 seconds.
-
For every enemy affected, you gain healing equal to 1% of your maximum health.
-
This vampiric power is exceptionally powerful for leveling up, as it allows for easy elimination of multiple enemies at once.
- The healing benefits are particularly significant during the leveling phase, especially since you may not have optimal attack speed to utilize undying effectively yet.
-
Lucky Hit : Grants up to a 20% chance to boost your attack speed to 40% of your total movement speed for a duration of 6 seconds.
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This power is considered one of the top vampiric abilities for leveling, second only to Hemomancy.
-
Once it becomes available through the seasonal quest, it is crucial to activate it right away.
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The increase in attack speed not only enhances your overall damage output but also accelerates animation speed, allowing for quicker movement.
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Undying
-
Accursed Touch
-
Hectic, Moonrise
-
Flowing Veins
-
Prey on the Weak
-
Coven’s Fangs
- Activating your skills grants a 3% life restoration.
-
This healing effect is doubled when your health drops below 50%.
-
In terms of character progression, this vampiric ability proves to be quite effective, particularly once you gain the ravenous skill.
-
However, it tends to be overshadowed by the hemomancy abilities.
-
Most character builds typically do not need to invest in two vampiric powers focused on healing.
- Consequently, we categorize this power within a specific tier.
-
Lucky Hit Mechanics : There is a considerable chance, reaching up to 44%, to apply a vampiric curse to foes.
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Curse Spread : Enemies affected by this curse possess a 15% likelihood of transferring it to nearby adversaries.
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Damage Boost : Accursed souls inflict a remarkable 200% increase in damage output.
-
Powerful Synergy : This vampiric ability excels as a tool for targeting weaker enemies while enhancing the effectiveness of the flowing veins skill.
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Leveling Impact : When leveling up, the damage dealt by accursed souls becomes significantly impactful, allowing you to efficiently clear groups of enemies.
-
Casting five basic skills triggers a reduction of 2 seconds on one of your active cooldowns.
-
While this ability, known as Hectic, is quite powerful,
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Numerous existing builds have their own mechanisms for cooldown reduction.
-
As a result, Hectic can sometimes be seen as unnecessary or duplicative in those setups.
- Inflicting damage on an enemy using a basic skill grants a 4% increase in attack speed for a duration of 10 seconds.
- This effect can accumulate, stacking up to five times.
- Once you hit the maximum number of stacks, you trigger a vampiric bloodrage.
-
In this state, you receive a significant boost of 160% extra damage to your basic skills, along with a 15% enhancement to movement speed, lasting for another 10 seconds.
-
When considering leveling strategies, it’s important to note that certain builds are crucial for maximizing effectiveness.
- Many of these builds depend on unique items to function properly.
- Although harnessing the full potential of this vampiric power during the leveling phase can be challenging, it still offers valuable bonuses.
- The 15% increase in movement speed and 20% boost to attack speed make it a strong choice, justifying its placement in the A tier.
- In Diablo 4, a particular vampiric power enhances your damage significantly.
- Specifically, it boosts your damage over time by 60% against enemies that are either on the move or under the influence of a vampiric curse.
- This ability proves to be exceptionally potent during the leveling process, especially for damage-over-time (DoT) builds.
- The synergy with the Accursed Touch skill makes this power even more effective while leveling compared to its performance in the endgame.
- Increases damage output by 16% against vulnerable foes.
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Enemies become vulnerable when influenced by a vampiric curse from your other vampiric abilities.
-
Particularly effective during the leveling phase, this vampiric power excels for damage-over-time (DoT) builds.
- Notably, Accursed Touch proves to be even more beneficial while leveling compared to its performance in the endgame.
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Your conjuration, companion, minion, and bat familiar attacks inflict 52% more damage on enemies that are crowd controlled.
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Additionally, these entities have a 30% chance to apply a vampiric curse on hit, making them even more formidable.
-
This vampiric ability proves to be exceptionally powerful for minion necromancers.
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The minion build excels not just in the leveling phase but continues to shine into the endgame, enhancing its viability.
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Key vampiric powers include:
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Sanguine Brace
-
Anticipation
-
Metamorphosis
- Upon defeating an enemy, you gain fortification equal to 6% of your base health.
-
If your fortification exceeds half of your maximum life, you receive an 8% boost to your critical strike chance.
-
This vampiric power proves to be exceptionally beneficial during leveling for classes such as Druids, Barbarians, and Necromancers.
- However, it lacks utility for the remaining character classes.
- Your ultimate abilities receive a 20% reduction in cooldown time.
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Additionally, they gain a 12% damage boost for every nearby enemy impacted by your damage-over-time effects.
-
This Vampiric Power is beneficial for leveling, particularly for builds that heavily depend on their ultimate skills.
- However, only a limited number of builds utilize this approach, often needing specific unique items to be effective.
- Due to these constraints, this potent Vampiric Power is classified in the B tier.
- Evading transforms you into a swarm of bats, granting 4 seconds of invincibility.
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During this time, enemies in your path suffer 160% physical damage and receive a vampiric curse.
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This vampiric power is particularly beneficial for builds with limited mobility and no easy access to invincibility, especially for most Necromancer configurations.
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For other classes, while effective, it may not stand out as much.
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Key Powers:
- Feed the Coven
- Jagged Spikes
- Resilience
-
For every 2% of your health lost, you receive a 1% boost to damage reduction.
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Typically, prioritizing damage reduction isn't essential during the leveling process.
-
This vampiric power is particularly effective for builds that operate on low health, which tend to be focused on endgame scenarios due to their significant gear demands.
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Lucky Hit Mechanic :
Conjuration, companion, minion, and bat familiar attacks can restore up to 10 primary resources with a 60% chance.
Additionally, these attacks enhance your damage by 10% for a duration of 4 seconds.
-
Effectiveness Overview :
This vampiric power is particularly beneficial for minion necromancers during the leveling process.
It offers moderate utility for druids but is not suitable for other classes.
-
Thorns ability offers a 10% chance to inflict damage increased by 300%, along with chilling enemies for 8%.
-
This vampiric power proves beneficial for players progressing through the game with a thorns-focused barbarian build.
- When your core abilities defeat an enemy, you generate three volatile blood drops.
- Picking up a volatile blood drop triggers an explosion, inflicting 60% physical damage in your vicinity.
- Additionally, every 20 seconds, your subsequent skill is assured to overpower.
This vampiric power proves advantageous for leveling, especially in builds like the Pulverize Druid, which often struggle with single-target damage.
Key Vampiric Powers:
- Infection
- Rampart
- Terror
- Bathe in Blood
- Call Familiar
- Blood Boil
- Inflicting direct damage on foes applies a pox effect.
- When a target accumulates pox eight times, the infection is cleansed, resulting in a 70% poison damage hit.
- However, this damage output is significantly underwhelming, making it an impractical choice for use.
-
After remaining stationary for three seconds, you receive a shield that absorbs 40% of your maximum health for a duration of six seconds.
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This ability can activate once every twenty seconds.
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However, adopting a stationary approach is not the best tactic for rapid leveling.
- Upon receiving damage, there is a 14% probability that nearby foes will be inflicted with fear, reducing their speed by 80% for a duration of 2 seconds.
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Additionally, any enemies affected by fear will be guaranteed critical strikes.
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However, causing fear in your enemies may hinder your killing speed rather than enhance it.
- When utilizing a skill, you create a blood pool beneath your character.
- While standing in this pool and channeling a skill, you receive a 40% boost in damage for your attacks along with a 30% reduction in damage taken.
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Note that a new pool can only be generated once every 8 seconds.
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This ability can be beneficial for a whirlwind barbarian.
- However, during the leveling phase, it's likely that you won’t remain stationary for extended periods.
- Summoning a bat ally occurs when you cast specific skills such as mastery, weapon mastery, macabre, wrath, or imbuement.
- This bat will engage nearby foes, inflicting 80% physical damage and has a 30% chance to stun.
- However, this vampiric power is not very effective; the bat is hard to summon and only strikes once before vanishing.
Vampiric Powers Ranked for Endgame
S Tier:
- Ravenous
- Undying
- Moonrise
- Flowing Veins
- Metamorphosis
A Tier:
- Prey on the Weak
- Hemomancy
- Anticipation
- Hectic
- Accursed Touch
B Tier:
- Coven’s Fangs
- Domination
- Resilience
- Sanguine Brace
C Tier:
- Feed the Coven
- Jagged Spikes
- Blood Boil
D Tier:
- Infection
- Rampart
- Terror
- Bathe in Blood
- Call Familiar
- Ravenous Vampiric Power
- Grants a 20% chance to enhance your attack speed.
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Increases attack speed by 40% of total movement speed for 6 seconds .
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Mechanics
- Scales with movement speed.
- At a 100% base movement speed , you benefit from 40% attack speed .
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At the 200% movement speed cap , the boost jumps to 80% attack speed .
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Synergy with Other Aspects
- The Accelerating Aspect provides a 25% attack speed increase.
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This makes Ravenous a top choice for many builds, highlighting its versatility and effectiveness.
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Conclusion
- Ravenous is often the first vampiric power selected in character builds due to its powerful and straightforward benefits.
Vampiric Powers Overview
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The Undying vampiric power offers a straightforward yet powerful healing mechanic.
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When you cast skills, you recover 3% of your health.
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This healing effect becomes even more potent, doubling when your health falls below 50%.
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While it may seem unremarkable at first glance, the synergy with high attack speed this season, thanks to the Ravenous modifier, amplifies its effectiveness significantly.
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Players can achieve substantial healing amounts during intense battles, making Undying a noteworthy choice.
- When you strike an enemy using a basic skill, you gain a 4% boost to attack speed for 10 seconds, which can accumulate up to 5 times.
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Once you hit the maximum number of stacks, you activate a vampiric bloodrage, enhancing your basic skill damage by 160% and increasing your movement speed by 15% for the same duration.
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Moonrise stands out as a key vampiric power, significantly impacting builds centered around basic skills, like the stormclaw druid.
- It offers an impressive combination of 15% extra movement speed, 20% increase in attack speed, and a whopping 160% damage enhancement to your basic skills.
- This makes it an exceptional choice for amplifying offensive capabilities.
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When facing enemies that are either moving or under a vampiric curse, you inflict a 60% boost in damage over time.
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Flowing Veins stands out as a crucial vampiric power, providing a significant 60% increase in damage over time to cursed foes.
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This enhancement is particularly beneficial for damage-over-time builds, especially when synergized with Accursed Touch, which facilitates rapid cursing of enemies.
- When you evade, you transform into a swarm of bats, gaining 4 seconds of unstoppable status.
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Any enemies you encounter during this time suffer 160% physical damage and receive a vampiric curse.
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This vampiric power serves as a comprehensive fix for builds that lack unstoppable capabilities and desperately require it.
- Additionally, it offers an element of mobility.
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However, using it to apply the vampiric curse on foes can feel clumsy, particularly against non-boss enemies.
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Prey on the Weak
- Hemomancy
- Anticipation
- Hectic
- Accursed Touch
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The "Prey on the Weak" ability significantly enhances your damage output against cursed foes.
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When you apply a vampiric curse through your other abilities, it renders the enemies vulnerable.
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This vampiric power grants a notable 16% damage increase specifically to these vulnerable targets.
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While this boost is beneficial with existing methods to inflict vulnerability, its true potential shines when paired with other vampiric powers.
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For instance, when combined with “Accursed Touch,” which also curses enemies, you can achieve a remarkable total of nearly 40% increased damage.
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This synergy between powers amplifies your effectiveness in battles, making it a pivotal strategy for maximizing damage.
- Attacks inflict 80% of your maximum health as physical damage to nearby foes, with a cooldown of 4 seconds.
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For every enemy hit, you regain 1% of your maximum health.
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Hemomancy stands out as a powerful vampiric ability, delivering damage across the entire screen.
- While the base damage may seem modest, barbarians can amplify it significantly, achieving damage figures upwards of 400k.
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The healing benefits shine in dense mob situations typical of endgame content, although it lags behind the Undying power in high-level scenarios.
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During the leveling phase, this glyph becomes exceptionally potent.
- It doesn't require extensive damage scaling to consistently clear large groups.
- The healing it offers is particularly beneficial while leveling, especially since you might not yet have the attack speed to fully utilize the Undying ability.
- Your ultimate abilities receive a 20% reduction in cooldown time.
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Each nearby enemy impacted by your damage-over-time effects boosts your ultimate abilities' damage by 12%.
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Anticipation is a key feature for any setup aimed at maximizing ultimate skill usage.
- While it has the potential to be classified as S tier, the current builds utilizing it this season haven’t performed at their best.
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Every five basic skills you use, one of your active cooldowns decreases by two seconds.
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Hectic is a simple yet effective vampiric power.
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When you cast five basic skills, it randomly shortens one of your cooldowns by two seconds.
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This effect is powerful; however, its randomness and the fact that many builds have existing cooldown reset methods place it in a lower tier, rather than the top.
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For leveling purposes, this power is relatively strong, possibly even more effective, due to the lack of cooldown manipulation tools available at that stage.
- Lucky Hit Mechanic:
- Grants up to a 44% probability to apply a vampiric curse on foes.
- Enemies affected by this curse have a 15% likelihood of passing it on to nearby enemies.
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Accursed entities inflict 200% more damage.
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Consistent Application:
- This vampiric power is a reliable method to impose vampiric curses across various builds.
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It also enhances area-of-effect (AoE) damage output.
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Synergistic Powers:
- "Prey on the Weak" and "Flowing Veins" are two potent vampiric abilities that depend on the presence of a vampiric curse.
- Due to this synergy, "Accursed Touch" is classified in a high tier.
- When you overpower an enemy using core skills, you generate three volatile blood drops.
- Collecting these blood drops triggers an explosion, inflicting 60% physical damage in the surrounding area.
- Additionally, every 20 seconds, your next skill is ensured to overpower.
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This mechanic is particularly potent for overpower builds, which received significant enhancements in Season 2.
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Key Vampiric Powers:
- Coven’s Fangs
- Domination
- Resilience
- Sanguine Brace
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Conjurations, companions, minions, and bat familiars gain a significant boost, dealing 52% more damage to enemies affected by crowd control.
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Additionally, there's a 30% chance for these attacks to inflict a vampiric curse on hit, enhancing their effectiveness.
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This vampiric power excels in builds focused on minions and companions.
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However, its ranking in the tier list might improve if these types of builds were more competitive.
- You inflict 24% more damage on enemies that are stunned, immobilized, frozen, or feared.
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If these enemies are also injured and not classified as elite, they are instantly eliminated.
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While this vampiric power offers a solid damage increase,
- it is hampered by overly restrictive activation conditions.
- Additionally, the requirement for the enemy to be injured diminishes its practicality.
- Upon defeating an enemy, you receive a fortification equal to 6% of your base health.
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If your fortification exceeds half of your maximum life, your critical strike chance increases by 8%.
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This vampiric power is particularly beneficial for:
- Barbarians
- Druids
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Necromancers
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It offers enhanced fortification duration and boosts critical chance, making it less effective for other classes.
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Additional powers to consider:
- Feed the Coven
- Jagged Spikes
- Blood Boil
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This vampiric ability grants a 1% reduction in damage for every 2% of health you have lost.
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It's particularly effective for low-life builds that utilize barriers for protection.
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In such configurations, this power can offer a significant advantage, potentially resulting in a maximum of 49% damage reduction.
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Lucky Hit Effect:
Attacks from conjuration, companions, minions, and bat familiars can restore up to 10 primary resources.
This restoration has a chance of up to 60%.
Additionally, your damage output can increase by 10% for a duration of 4 seconds.
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Build Compatibility:
This Vampiric Power is particularly effective for builds that focus on minions and companions.
Its tier list ranking might improve if these types of builds were more viable in the current meta.
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Thorns abilities offer a 10% chance to inflict 300% extra damage, while also chilling foes for 8%.
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This vampiric power is particularly effective for thorns barbarians, providing substantial benefits.
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It can also be useful for minion necromancers, though its impact is less pronounced for them.
- When you channel a skill, you create a blood pool below you.
- While standing in this pool, your channeled abilities receive a 40% boost in damage, and you also benefit from 30% damage reduction.
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Note that a new pool can only be created every 8 seconds.
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This vampiric power works effectively with whirlwind barbarian builds.
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Key Powers:
- Infection
- Rampart
- Terror
- Bathe in Blood
- Call Familiar
- Direct damage to enemies leads to them being infected with pox.
- Successfully applying pox eight times on a single target will cleanse their infection.
-
This results in a burst of 70% poison damage.
-
However, this vampiric power lacks sufficient potency to be considered effective.
-
After remaining stationary for 3 seconds, you receive a shield that absorbs 40% of your maximum health for a duration of 6 seconds.
-
This ability can activate only once every 20 seconds.
-
Consequently, adopting a strategy of complete stillness is not practical.
-
Upon receiving damage, you possess a 14% probability to instill fear in nearby foes, causing them to be slowed by 80% for a duration of 2 seconds.
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In addition, any enemies affected by fear are guaranteed to receive critical strikes from you.
-
However, pushing enemies away may not always be advantageous.
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When you activate a mastery, weapon mastery, macabre, wrath, or imbuement skill, a bat ally will join the fight.
It deals 80% physical damage and has a 30% chance to stun nearby foes.
However, this vampiric power often feels underwhelming, as the bat only attacks once before vanishing.
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S-Tier:
These vampiric powers are essential for building strong character synergies.
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A-Tier:
Generally powerful, these abilities shine in various situations.
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B-Tier:
Solid options that can be effective, though not always optimal.
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C-Tier:
Useful in certain contexts but not reliable overall.
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D-Tier:
These powers lack value and are typically not recommended for use.
Thank you for exploring our tier list for vampiric powers in Diablo 4!
Stay tuned for updates during season 2, especially with any balance adjustments.
For insights into season 2 builds featuring vampiric powers, visit our sections on meta builds or community builds.
Also, don’t miss the introduction of the spiritborn class in the upcoming Vessel of Hatred expansion—check our overview for more details!
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