Anyone who has been hooked on Monopoly GO for a bit knows the dig events are where the game really gets fun, and Roll Treasures fits right into that vibe. It is a 15-level run that starts off gentle and ramps up fast, and if you clear the whole thing you are looking at a huge 3,200 dice in total, which is no joke when you begin with just 4 pickaxes in your pocket, especially if you are also trying to stay competitive in things like the Racers Event slots buy races at the same time.

Early Levels And Easy Wins

The first few boards are there to pull you in more than to punish you, and you will notice that straight away. Levels 1 to 4 sit on smaller grids, usually 4x4 or 5x5, and you can get through them without sweating if you are even a bit careful. You pick up small dice bundles, some extra pickaxes, and it feels like the game is patting you on the back. This is where a lot of players get lazy and start tapping around without thinking too much, because the risk feels low. The catch is that bad habits here usually come back to bite you later, when the grids stretch out and every wasted pickaxe starts to sting.

Using The Checkerboard Method Properly

Once you move into levels like 5 and 6 and the grid jumps to 7x5 or 6x5, going square by square in a straight line is the fastest way to burn your stash. The checkerboard method is the one that actually saves you. You skip every other tile, so you are hitting a pattern instead of a solid block, and you end up seeing way more of the board for the same number of swings. As soon as you uncover part of an object, pause for a second and think about the shape, because you usually know what you are hunting, like a 3-long sword or a 2x2 shield. If that piece cannot possibly fit in a certain direction, do not dig there, just pivot. A lot of people ignore that small bit of logic and then wonder why they are out of axes halfway through.

Managing Your Pickaxes And Dice

The real pressure starts to show around levels 9 to 12 when the game throws 7x7 boards at you and the open space feels huge. If you have not been careful earlier, you are going to feel very light on pickaxes here. That is why it helps to go into Roll Treasures with some dice already saved up, ready to grind tournaments and banner events for extra axes while the dig is live. You really do not want to be the person who hits level 14, sees that 500 dice reward on the screen, and then has to stop because you mis-clicked your way through the last grid. The event is not impossible, but it punishes random tapping far more than it punishes patience, and that is the big difference between people who clear it and people who stall out in the middle.

Finishing Strong And Making Every Hit Count

By the time you reach level 15, you should have your rhythm sorted, because that final board throws a 1,000 dice reward plus cash at you, and it is the point where every pickaxe really matters. Any axes you do not use will convert to 3 dice each once you are done, which is not a huge rate but it is still extra value on the side, so there is no reason to panic and spam taps just to clear your inventory. Play the checkerboard pattern, watch each partial reveal, and think about how the treasure piece can fit on the grid before you take the next swing. If you are the kind of player who likes to squeeze every bit of progress out of an event or pick up extra resources outside the game, places like RSVSR can help you top up your account so you do not feel stuck halfway through the harder levels.