People joke that Diablo 4 is about loot, but you feel the truth the moment you log in: it's about minutes. Not gold. Not legendaries. Minutes. That's why this little Kyovashad dummy clip blew up, and why folks started side-eyeing the whole Weapon Expertise system. A Barbarian strolls over to the Training Dummy, throws on a random rare polearm, and in one Lunging Strike the Expertise bar rockets straight to max. One swing, Rank 10, done. If you're trying to build up Diablo 4 gold the normal way, that kind of shortcut hits different, because it doesn't save you a few seconds—it deletes hours.

Why It Feels So Unfair

If you've leveled Barb "properly," you already know the pain. Expertise isn't hard, it's just dull. You swap weapons, you remember to use the right skill, you chip away at a bar while you're also trying to finish quests, push tiers, or keep up with your party. It's thousands of hits that don't feel like progress until they suddenly do. So seeing it jump from zero to ten off a dummy is like watching someone skip traffic by driving through a wall. You can't unsee it, and it makes the regular route feel kind of pointless.

The Dummy Turns Into a Boost Button

In the clip, the player doesn't stop at the polearm. They swap to an axe—an "Executioner's Octopian Edge"—tap the dummy again, and the Two-Handed Axe expertise caps instantly too. That's the part that changes the conversation. It's not a one-off weird weapon. It's repeatable, fast, and it happens in a town where everyone can test it. And if it works for multiple weapon types, then it's not just "funny training dummy math." It's a direct line to Technique bonuses and all the power that comes with them, right when you want it most.

Speed Farming Is the Real Economy

Here's what players actually care about: kill speed. A maxed expertise bonus means tougher packs melt quicker, elites don't stall you out, and your runs stay smooth. That's more drops, more salvage, more vendor trash, more chances at upgrades, and less time waiting on Fury to behave. Over a long session, the difference between "two hits" and "one hit" isn't small. It's the gap between feeling broke and feeling like you can afford to enchant, masterwork, and still have change left over. The rich players aren't always the sweatiest ones—they're the ones who hear about stuff like this early.

Opportunity Cost, Not Just a Glitch

Even if this gets patched tomorrow, the lesson sticks: the game rewards knowledge more than effort. If you can skip the weakest part of your build and get straight into the content that pays, you're basically buying time back. And when you're staring at brutal upgrade costs, time is power. If you're the kind of player who'd rather spend your night actually running Helltides than inching a bar up, it also explains why people look at marketplaces and services—like U4GM—as another way to cut out the slow parts and stay focused on the fun parts of the grind.